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The Làng Maker handbook

A robot is an object to think with

At Làng Maker (the Maker Village), children play with robots to learn how to think. A path for tinkering with robots from age 6: play to get curious, build something that actually works, then tell someone else how you did it.

We learn the way Seymour Papert (MIT) described: children learn deepest when they make something they care about. See why →

Five-year goal: one million Vietnamese children with access to STEM & robotics

The Làng Maker handbook

How old is your child?

Pick the age band to see where to start, and how your child grows at that stage.

Sowing

Ages 6–8

How your child grows

Dares to touch, dares to try, is not afraid of mistakes.

Tools

  • • NEO One computer with GCompris in Vietnamese
  • • Camera and voice games on NEO
  • • Lesson 1 on the simulator, no robot needed
Try the simulator

Branching

Ages 8–11

How your child grows

Fixes their own bugs and keeps going until the robot runs.

Tools

  • • ThingBot with ThingBlock block programming
  • • micro:bit with MakeCode
  • • Tinkercad: drawing the 3D part you need
ThingBlock course (in Vietnamese)

Bearing fruit

Ages 11–14

How your child grows

Builds real projects, works in a team, enters a first competition.

Tools

  • • ThingBot with sensors and a PS2 controller
  • • Tinkercad Circuits, App Inventor for a robot-control app
  • • FanRoc and BlueSilk-style projects
Competitions (in Vietnamese)

Returning to the roots

Ages 14–18

How your child grows

Leads, teaches the younger ones, carries the flag abroad.

Tools

  • • VIA board and the K12 Maker kit, Arduino C
  • • The VIA e-book on self-driving cars and AI
  • • FTC, FIRST Global, NASA Space Apps
Maker Việt courses (in Vietnamese)

The 8-stage path

From Khách Làng (village guest) to Già Làng (elder), in four seasons of the bamboo. Nobody has to climb all the way; each stage is a real place to stand.

Diagram of the eight stages of a Làng Maker member: village guest, apprentice, village competitor, Dế STEM ambassador, maker-builder, Team Vietnam, master maker, elder (in Vietnamese)
See the journey

One robot, three strands

Electronics, robotics and AI are not three separate subjects. They meet in the robot and grow with the child.

ElectronicsRoboticsAI🤖

Electronics

Press a button and see a light, then plug in motors, then design your own sensor circuit.

Robotics

Drive a robot through a maze, then program in blocks, then build a self-driving car.

AI

Say “forward” and the robot moves, then teach the machine gestures, then delegate to an agent and check when it is wrong.

Four real AI activities at the village

  1. Stage 1Say “forward” and the robot moves; play camera games with the whole body
  2. Stage 2Teach the machine to recognise hand gestures in a camera game
  3. Stage 4Use an AI agent to build a game: describe the rules, the machine writes code, the child tests and fixes
  4. Stage 5A VIA self-driving car that sees the lane; a home-built voice assistant that drives the robot

The skills that stay: systems thinking, breaking big work into small steps, debugging, teamwork, explaining to others, and using AI as a tool: knowing how to delegate to the machine, how to check when it is wrong, and never letting it do the work for you.

FanRoc season

FanRoc is the entry competition for school students in Vietnam: launched in November, finals in March. At the village, students prepare with ThingBot, ThingBlock, a PS2 controller and the simulated field.

See the journey

Partners & community

A united front for STEM education — everyone brings what they have, in the spirit of Hồ Chí Minh’s call: “those who have rifles, use rifles; those who have swords, use swords”

M

MakerViet

Maker community & open source

T

ThingEdu

STEM education & software

R

Rogo

ThingBot educational robot

F

FPT Shop

Maker Hub network

F

FIRST Global

International robotics challenge

Ready to start your STEM journey?

Children can start from age 4 — beginning with the Play beat, completely free.